Sword & Banner captured my eye recently as a pixel-art game that’s Mount & Blade meets Total War and the gameplay looks like a lot of fun.
Here you get to lead a warband across a fantasy medieval world, raiding settlements, hunting down bandits, trading goods, and building your army for large-scale pixel-art battles. They do plan to have a campaign along with the sandbox modes too – so you get the best of all worlds with it. For fans of real-time strategy games there’s a lot to like about this one allowing you to manoeuvre your units as you see fit including making shield walls and cavalry charges.
Check out the initial trailer:
- A blend of classic RTS combat and grand strategy. High micro potential for individual units mixed with formation ‘Rank and Flank’ style.
- Procedural battle maps with weather systems between different biomes, seasons, and geography.
- Deep unit upgrade tree with 15+ unit types across multiple races.
- Procedural economy with production chains, trade routes, and seasonal events.
- Multiple races: Human, Goblin, Undead, each with unique units and playstyle, more coming soon!
- Pixel-art visuals.
One mark against it at this initial stage are AI voiced, which the developer told me on Reddit that they will be replacing to do properly which is good.
🌐 External Sources: reddit.com/r/RealTimeStrategy (..zfe4)




