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Industry vet who worked on Ultima Online says the next big thing needs to have ‘sh*tty graphics’ to escape the doom of rising development costs

The industry obsession with high-resolution graphics has haunted it for years, but given the dire state of things in regards to both layoffs and hardware prices? It’s now starting to be downright incompatible.

Raph Koster, a veteran developer who worked on Ultima Online and was the creative director for Star Wars Galaxies—and is now making another MMO, Stars Reach—has been banging that particular drum for years.

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