Jill Braff
“The creative identity and strengths that make Obsidian distinct will remain at the core of their studio and work. Feargus and the Obsidian leadership team will continue to lead Obsidian, with the studio reporting to me. Bethesda Game Studios will continue to lead the Fallout franchise.
“Together, the teams will build on their longstanding relationship and the early work already underway on a new Fallout project, with more to share in the months ahead. This structure supports the franchise-led model we’ve been strengthening while keeping accountability for both the studio and the franchise clear.
“I’ve had the opportunity to get to know Feargus Urquhart and his team over the past six years, and I have great respect for what they’ve built. Obsidian has extraordinary creative talent, deep expertise, and a long history of creating memorable games and experiences. I’m looking forward to working more closely with them,” via an internal employee email shared by Aftermath.
Currently skeptical, hoping to be wrong.
Listen, you can say what you want about Avowed—I wouldn’t even blame you if you didn’t like it, or much of what has come out of Obsidian’s recent catalogue. There’s even a tiny, selfish scrap of my gamer heart that’s secretly very glad that Obsidian is working on a new Fallout game, again.
But this is pretty rich, given the grinder that Obsidian’s been put through in the past few months. As a reminder, in July, 25% of Obsidian’s staff was laid off during Xbox’s ongoing, brutal “reset”, totalling around 52 employees. When this happened, a sequel to Avowed was cancelled, along with multiple unannounced games. More recently, Obsidian’s being folded into Bethesda.
Now, in fairness to Braff, it’s entirely possible that this particular merging did not ruin Obsidian’s ability to express itself. It’s entirely possible that the post-bloodletting Obsidian we were left with in July and the one currently under Bethesda now are pretty much interchangeable.
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However, the idea that Obsidian’s creative identity has been respected by these moves overall is laughable—cancelling multiple projects is the opposite of that, actually. Making it work on a franchise it hasn’t really touched in 16 years is the opposite of that, actually. And pushing it into a get-along t-shirt with Bethesda? I have a suspicion that time’ll prove this move the opposite, too.




