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Experimental RPG developer Summer Eternal: ‘We’re giving away 5% of our studio to you, the Players’ in order to ‘mend the trust broken in this industry a thousand times over’

Aleksandar Gavrilović

“As opposed to shareholding structures we’re all used to, the Summer Eternal governance model is slightly different, and based on the FairShares idea that the structure of the studio should reflect all the stakeholders of the studio. This includes the managing cooperative, our contributor cooperative with employees and freelancers, the investors, but also, most radically, players as well.”

Further down the page on the player co-op announcement:

“Usually, consumer cooperatives are organisations where consumers own the enterprise they buy from, but in our case, we opted for the consumers to be in a non-profit organisation instead, meaning the players do not extract profit for themselves, but they can choose where the organisation’s income is invested. Generally, it’s a step in the direction of mending the trust broken in this industry a thousand times over. We hope to initiate a shift in the mentality where the accountability of the developer to the player ends the moment the ‘buy’ button is pressed.”

PC Gamer headshot - Ted Litchfield
Ted Litchfield

Summer Eternal is an RPG studio co-founded by ex-ZA/UM designers Argo Tuulik and Dora Klindžić, as well as developer/organizer Aleksandar Gavrilović (quoted above). Given the former two developers’ experience working on a canceled Disco Elysium expansion, it makes sense they’d want to try something radically different for their new studio’s financing and governance.

Worker-owned cooperatives are rare but not unheard-of in games, but Summer Eternal is also looking to offer ownership stakes (and profit sharing) to its freelancers and customers. Crucially, it’s not in the form of “walkin’ around money” for the latter group. Instead, Summer Eternal wants to offer players a democratic say in the studio’s direction, backed up by control of 5% of the profits.

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