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Japanese devs aren’t facing the same layoff crisis because their executives are paid an order of magnitude less, ‘they didn’t get swept up in the live-service trend,’ and their teams are smaller, says industry expert

In an interview first published in Edge Magazine issue 428 and shared online via its Knowledge newsletter, former Tencent Games business development director and inaugural Game Awards Game Changer Amir Satvat offered his take on why the now-yearslong games industry layoff crisis has been so uneven in its geographic distribution.

There’s been a lot of debate whether the past three years have matched the infamous ’83 videogame crash⁠—Brenda Romero says yes, Tim Cain argues not quite (both saw it firsthand). “I think this is as bad as the ’83 crash if you’re a game developer based in North America or Western Europe, in a traditional triple-A studio,” said Satvat. “That is ground zero for the destruction.” Satvat expanded on this particular observation in a recent post on LinkedIn.

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