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SteamVR 2.17 arrives – ready to go for the Steam Frame

With a whole lot of new features, improvements and fixes – Valve rolled out SteamVR 2.17 and it’s looking ready for the Steam Frame release. Any day now right? Right?

There’s quite a lot new with this release including more features of Steam built into the SteamVR UI, which makes sense with the Steam Frame having a full standalone mode – it needs to do pretty much everything. For Linux VR fans, there’s a good few fixes there too – that will hopefully make the experience less rough.

Key Features

General:

  • More in-game Steam features are now accessible in VR, including viewing achievements, community guides, and notes.
  • The Quick Access Menu (familiar to Steam Deck users) is now available on the VR Dashboard bar, integrating notifications, volume, brightness, and battery status.
  • The VR Dashboard bar now exposes shortcuts to common tasks on hover, such as exiting and redocking.
  • Added new slider in Quick Access to control environmental and camera brightness.
  • Overlay apps can be quit directly within the dashboard.
  • Improved orientation of overlays positioned above or below the player.
  • Quick Access Menu shows batteries for additional VR devices.
  • Refined appearance of grab handles (for moving / resizing frames).
  • Grab handles (theater / dashboard / torn-off / keyboard) can be moved in depth using thumbstick.
  • Keep floating frames centered when resizing.
  • Updated Laser Mouse appearance.
  • Updated theater mode placement.
  • Recenter (long press system button) is cancellable (B button).
  • Fixed cases of SteamVR dashboard bar disappearance.
  • Show user notification when headset framerate changes.
  • Move less frequently used window controls to “Additional Options” Menu, and added option to toggle curvature.
  • Improve dashboard placement and motion behavior. New user preference tune laser pointer length (Advanced -> Dashboard -> Laser Pointer Length).
  • Fix missing dashboard icons for non-Steam VR apps.
  • Fix stale Per-App Video Settings when switching the dialog from one app to another, then back again.
  • Environment dimming now handled in a unified manner. Users may tune environment brightness in both theater and non-theater modes under VR Settings.
  • Fixed some rendering issues related to dashboard / overlay cursor visibility.
  • Room view now only pauses input to apps when intentionally enabled and set to a style other than “Translucent”.
  • Fix for crash when taking screenshots.
  • Fix bug with headset initialization on 3rd party headset when many body trackers are in use.

Steam Link (Streaming):

  • Improved VR streaming on slow connections.
  • Fix stutters when using Steam Link on NVIDIA cards.
  • Fix an issue causing 1 frame to be dropped every few seconds.
  • Fixed being unable to switch active laser pointer hand when using hand tracking.
  • Numerous stability improvements.
  • Adds initial support for USB streaming. Note: Requires new Steam Client Beta.
  • Fix loading spinner flickering when framerate in game is low.
  • Fix case where wrong framerates could show in SteamVR Settings.
  • Latency improvements.
  • Fixed scene dimming when dashboard is up.
  • Added support for Contrast Adaptive Sharpening (CAS) prior to encoding. Can be tweaked in SteamVR Settings -> Steam Link -> Sharpen image before encoding.
  • Prevent several cases that would cause video corruption on NVIDIA cards when using Steam Link.

OpenXR:

  • Fix XR_EXT_view_configurations_changed event returning width for both the recommended width and height.
  • Fix XrEventDataUserPresenceChangedEXT’s session parameter being unset when using XR_EXT_user_presence.
  • Improved integrations between HMDs with cameras and chaperone.
  • Added support for 32-bit OpenXR applications. Users will be prompted to set SteamVR as their default OpenXR runtime after installing this Beta, which will set up the 32-bit runtime alongside the 64-bit runtime.

Linux:

  • Additional improvements to wired headset support on Linux (which previously required third-party add-on layers).
  • Improvements to stability and logging of error states on Linux.
  • Fix crash using Steam Link on Linux when games submit invalid textures.
  • Improve streaming recovery when using Steam Link on Linux.
  • Improved support on vrgames that invert nearZ/farZ.

Developers

  • Added setting to disable vr streaming auto-connect on resume.
  • Added setting to disable chaperone bounds.
  • Fix for EVROverlayFlags.MinimalControlBar overlay handling.
  • Fix OpenXR bug with image submission for certain non-standard image sizes.

Article taken from GamingOnLinux.com.

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