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Amid relentless layoffs at Xbox, Fable lead says “so many people” at the company see the RPG as “vital to the DNA of the platform,” which “protected us over a long development cycle”

Fable has been a long time coming, with its development spanning several waves of layoffs at publisher Xbox, as well as the cancellation of high-profile projects. But the RPG’s director suggests that the RPG has been unscathed because it’s viewed as “vital to the DNA of the platform.”

A new interview with The Guardian really puts into perspective how long Fable has been in the works, with production apparently starting as far back as 2016. We wouldn’t see Playground Games’ reveal trailer until 2020, but even then, fans have been waiting over six years for the RPG, during which time there have been major changes at Microsoft and Xbox, as well as across the industry as a whole.

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